MediaLab organizes ‘app_Dev_Workshop’

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MediaLab in collaboration with the Special Engineering Lab of Democritus University of Thrace co-organises a two-day workshop on smart mobile app development and invites you all to participate!
The workshop takes place on 16-17 May 2015.
We would like to express our thanks to the Democritus University of Thrace for hosting the workshop at the amphitheater at PROKAT buildings.
This workshop focuses on developing iOS apps but on day-1 the principals that will be presented have a wider application.
Here is the official Workshop page: https://www.facebook.com/appDevXanthi2015

Here is a draft workshop programme schedule:
WORKSHOP PROGRAMME SCHEDULE
Day #1 ——–
Session #1 – Introduction and experience
Session #2 – The professional perspective – before starting the development
1. Introduction – Why should I develop an app? What is needed?
2. Monetizing – How do I make money?
3. Marketing- Do I need market promotion or not?
4. Performance Metrics – How to check if my app is successful?
Day #2 ——–
Session #1- Inside iOS SDK, development tools, design principles and programming languages
1. iOS Developer Program, iTunesConnect.
2. iOS SDK, development tools and programming languages
3. iOS SDK & design principles
4. iOS SDK & basic APIs
Session #2 – Development of a simple iOS application A-Z

The workshop is supported by the national programmes ‘GameIt’ (http://www.gameit.gr, http://gameit.ipet.gr) and ‘Synthesis’ (http://synthesis.ipet.gr/portal, http://synthesis.ipet.gr).

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Η ομάδα έρευνας πολυμέσων του Ερευνητικού Κέντρου “Αθηνά” στην Ξάνθη σε συνεργασία με το Εργαστήριο Ειδικής Μηχανολογίας του Δημοκρίτειου Πανεπιστήμιου Θράκης οργανώνει διημερίδα ανάπτυξης εφαρμογών έξυπνων κινητών συσκευών και σας προσκαλεί να συμμετέχετε!
Η διημερίδα λαμβάνει χώρα 16-17 Μαΐου 2015.
Ευχαριστούμε θερμά το ΔΠΘ για την ευγενική παραχώρηση του χώρου του αμφιθεάτρου στα κτήρια ΠΡΟΚΑΤ!
Η διημερίδα αυτή εστιάζει στην ανάπτυξη εφαρμογών iOS αλλά οι γενικές αρχές και οι παρουσιάσεις της πρώτης ημέρας έχουν πιο γενική εφαρμογή.
Εδώ είναι η επίσημη σελίδα της διημερίδας: https://www.facebook.com/appDevXanthi2015

Εδώ είναι ένα προκαταρκτικό πρόγραμμα της διημερίδας:
ΠΡΟΓΡΑΜΜΑ ΔΙΗΜΕΡΙΔΑΣ
Ημέρα #1 ——–
Συνεδρία #1 – Εισαγωγή και εμπειρία
Συνεδρία #2 – Από τη σκοπιά του επαγγελματία, βασικές πληροφορίες πριν την ανάπτυξη μιας εφαρμογής
1. Εισαγωγή – Γιατί να κάνω μια εφαρμογή; Τι χρειάζεται για την ανάπτυξη εφαρμογών;
2. Monetizing – Πως μπορώ να αντλήσω χρήματα;
3. Marketing- Χρειάζεται προώθηση ή όχι;
4. Performance Metrics – Πως ελέγχω αν η εφαρμογή μου αποδίδει;
Ημέρα #2 ——–
Συνεδρία #1- Στα ενδότερα του iOS SDK, εργαλεία ανάπτυξης, αρχές σχεδίασης και γλώσσες προγραμματισμού
1. iOS Developer Program, iTunesConnect.
2. iOS SDK, εργαλεία ανάπτυξης & γλώσσες προγραμματισμού
3. iOS SDK & αρχές σχεδίασης
4. iOS SDK & βασικά APIs
Συνεδρία #2 – Παράδειγμα ανάπτυξης μιας απλής εφαρμογής για iOS από το μηδέν

Η διημερίδα στηρίζεται από τα προγράμματα GameIt (http://www.gameit.gr, http://gameit.ipet.gr) και Synthesis (http://synthesis.ipet.gr/portal, http://synthesis.ipet.gr), δύο εθνικά προγράμματα ΕΣΠΑ.

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Testing WebGL technology…

This is a demo of five 3D digital replicas of artefacts that one can examine in a WebGL enabled browser.

It uses the X3DOM script to exploit the WebGL functionality in order to visualise real time 3D graphics without the need of any additional plug-ins in a Web page.

By adviced that not all web browsers are compliant with the WebGL standard yet.

Content-based Virtual Museum navigation

Content based retrieval engine in a Virtual Museum of Pottery
An interactive virtual museum of 3D pottery artefacts has been used as a case study. The virtual visitor can perform queries to the system like ‘Where in this 3D scene I can find vessels similar to this’. Again an attempt to combine a content-based retrieval mechanism within an interactive real time 3D enviroment.

3D digitization of Urban Areas

The project involved the three-dimensional digitization and reconstruction of urban areas. The project deals with the idea of combining the usage of commercial and open source software systems in 3D graphics in order to produce realistic virtual walkthroughs for culture heritage promotion with a minimum budget and low cost infrastructure.

We have attempted the 3D reconstruction of three urban areas from three different cities without the use of any expensive equipment (e.g. commercial 3D range scanners based on techniques like triangulation, modulation or time-of-flight).

We have produced a fully textured 3D model that can be easily accessed from the Internet using a VRML viewer plugin for the browser. Acceptable downloading times have been achieved even for slow connections by reducing the texture map quality.
Access to the three-dimensional reconstructions requires the installation of a VRML viewer.

3D digitization of the Byzantine fortress of Kavala

The Byzantine fortress of Kavala is located on top of the peninsula of Virgin Mary, where the old town is built. In Byzantine times and later, many successive reconstructions and alterations to the fortifications have been made by the Byzantines, the Venetians and the Turks.

The fortress at its present condition was built during the first quarter of the 15th century and is based on the foundations built during the Byzantine period.

The 3D digitization of the fortress was done by using time-of-flight scanning technology. For the reconstruction and virtual representation, photorealistic shading technologies have been employed in order to present the fortress with lighting similar to that of a sunny summer day.

3D Digitization of Monuments

Case: Digitization of Religious Monuments in the region of Mani, Peloponnese

The project involves the digitization and 3D reconstruction of a Byzantine church in the area of Stavri in Mani and the Post-Byzantine church of Aghios Vasileios in the Kelefa settlement. The goal of the project was the universal dissemination of the monuments. The virtual walkthrough includes the exterior as well as the interior of the churches.

Third International Conference of Museology

A very successful participation of the Department in the Third International Conference of Museology held at Mytilene, Greece, on 5-9 June, 2006. Two papers and two posters accepted for publication.

  • G. Pavlidis, D. Tsiafakis, F. Arnaoutoglou, K. Balla, A. Pikrakis, C. Chamzas, “Musical Universe”
  • G. Pavlidis, D. Tsiafakis, A. Koutsoudis, F. Arnaoutoglou, V. Tsioukas, C. Chamzas, “Recording Cultural Heritage”
  • G. Pavlidis, D. Tsiafakis, G. Provopoulos, S. Chatzopoulos, F. Arnaoutoglou, C. Chamzas, “MOMI: A dynamic and internet-based 3D virtual museum of musical instruments”
  • G. Pavlidis, N. Tsirliganis, D. Tsiafakis, F. Arnaoutoglou, C. Chamzas, “3D digitization of monuments: the case of Mani”